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Hands-On Design Patterns and Best Practices with Julia

You're reading from   Hands-On Design Patterns and Best Practices with Julia Proven solutions to common problems in software design for Julia 1.x

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781838648817
Length 532 pages
Edition 1st Edition
Languages
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Author (1):
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Tom Kwong Tom Kwong
Author Profile Icon Tom Kwong
Tom Kwong
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Table of Contents (19) Chapters Close

Preface 1. Section 1: Getting Started with Design Patterns
2. Design Patterns and Related Principles FREE CHAPTER 3. Section 2: Julia Fundamentals
4. Modules, Packages, and Data Type Concepts 5. Designing Functions and Interfaces 6. Macros and Metaprogramming Techniques 7. Section 3: Implementing Design Patterns
8. Reusability Patterns 9. Performance Patterns 10. Maintainability Patterns 11. Robustness Patterns 12. Miscellaneous Patterns 13. Anti-Patterns 14. Traditional Object-Oriented Patterns 15. Section 4: Advanced Topics
16. Inheritance and Variance 17. Assessments 18. Other Books You May Enjoy

Summary

In this chapter, we have gone over the traditional object-oriented design patterns extensively. We started with the humble belief that the same patterns in object-oriented programming often need to be applied in Julia programming.

We started reviewing creational design patterns, which include the factory method, abstract factory, singleton, builder, and prototype patterns. These patterns involve various techniques for creating objects. When it comes to Julia, we can mostly solve these problems using abstract types, interfaces, and multiple dispatch.

We also spent a considerable amount of effort looking at behavioral design patterns. These patterns are made to handle collaboration and communication between components in an application. We looked at 11 patterns: chain of responsibility, mediator, memento, observer, state, strategy, template method, command, interpreter,...

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