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Microsoft HoloLens By Example

You're reading from   Microsoft HoloLens By Example Create immersive Augmented Reality experiences

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Product type Paperback
Published in Aug 2017
Publisher Packt
ISBN-13 9781787126268
Length 406 pages
Edition 1st Edition
Languages
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Author (1):
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Joshua Newnham Joshua Newnham
Author Profile Icon Joshua Newnham
Joshua Newnham
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Multiplayer networking

In this section, we will briefly introduce networking, specifically networking in the context of multiplayer games and Unity. It's worth emphasizing the word briefly as it's not the intention of this section (and chapter) to teach you everything you need to know to create a multiplayer game, but to build up a vocabulary of meanings and concepts so that this chapter makes sense. For more comprehensive details, refer to the official Unity documentation at https://docs.unity3d.com/Manual/UNet.html or dedicated books, such as Unity Multiplayer Games by Alan R. Stagner from Packt Publishing, which can be referred to at https://www.packtpub.com/game-development/unity-multiplayer-games.

Let's start by introducing the main components and how their architecture differs from single-player games. At its core, a multiplayer networked...

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