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Modern Computer Vision with PyTorch

You're reading from   Modern Computer Vision with PyTorch A practical roadmap from deep learning fundamentals to advanced applications and Generative AI

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781803231334
Length 746 pages
Edition 2nd Edition
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Authors (2):
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V Kishore Ayyadevara V Kishore Ayyadevara
Author Profile Icon V Kishore Ayyadevara
V Kishore Ayyadevara
Yeshwanth Reddy Yeshwanth Reddy
Author Profile Icon Yeshwanth Reddy
Yeshwanth Reddy
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Table of Contents (26) Chapters Close

Preface 1. Section 1: Fundamentals of Deep Learning for Computer Vision
2. Artificial Neural Network Fundamentals FREE CHAPTER 3. PyTorch Fundamentals 4. Building a Deep Neural Network with PyTorch 5. Section 2: Object Classification and Detection
6. Introducing Convolutional Neural Networks 7. Transfer Learning for Image Classification 8. Practical Aspects of Image Classification 9. Basics of Object Detection 10. Advanced Object Detection 11. Image Segmentation 12. Applications of Object Detection and Segmentation 13. Section 3: Image Manipulation
14. Autoencoders and Image Manipulation 15. Image Generation Using GANs 16. Advanced GANs to Manipulate Images 17. Section 4: Combining Computer Vision with Other Techniques
18. Combining Computer Vision and Reinforcement Learning 19. Combining Computer Vision and NLP Techniques 20. Foundation Models in Computer Vision 21. Applications of Stable Diffusion 22. Moving a Model to Production 23. Other Books You May Enjoy
24. Index
Appendix

Implementing Q-learning

Technically, now that we have calculated the various state-action values we need, we can identify the action that will be taken in every state. However, in the case of a more complex scenario – for example, when playing video games – it gets tricky to fetch state information. OpenAI’s Gym environment comes in handy in this scenario. It contains a pre-defined environment for the game we’re playing. Here, it fetches the next state information, given an action that’s been taken in the current state. So far, we have considered the scenario of choosing the most optimal path. However, there can be scenarios where we are stuck at the local minima.

In this section, we will learn about Q-learning, which helps to calculate the value associated with the action in a state, as well as about leveraging the Gym environment so that we can play various games. For now, we’ll take a look at a simple game called Frozen Lake that is...

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