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Multiplayer Game Development with Unreal Engine 5

You're reading from   Multiplayer Game Development with Unreal Engine 5 Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781803232874
Length 394 pages
Edition 1st Edition
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Author (1):
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Marco Secchi Marco Secchi
Author Profile Icon Marco Secchi
Marco Secchi
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Introducing Multiplayer Games
2. Chapter 1: Getting Started with Multiplayer Game Development FREE CHAPTER 3. Chapter 2: Understanding Networking Basics 4. Chapter 3: Testing the Multiplayer System with a Project Prototype 5. Part 2:Networking and Multiplayer Games in Unreal Engine
6. Chapter 4: Setting Up Your First Multiplayer Environment 7. Chapter 5: Managing Actors in a Multiplayer Environment 8. Chapter 6: Replicating Properties Over the Network 9. Chapter 7: Using Remote Procedure Calls (RPCs) 10. Part 3:Improving Your Game
11. Chapter 8: Introducing AI into a Multiplayer Environment 12. Chapter 9: Extending AI Behaviors 13. Chapter 10: Enhancing the Player Experience 14. Chapter 11: Debugging a Multiplayer Game 15. Part 4:Deploying Your Game Online
16. Chapter 12: Managing Multiplayer Sessions 17. Chapter 13: Handling Data During a Session 18. Chapter 14: Deploying Multiplayer Games 19. Chapter 15: Adding Epic Online Services (EOS) 20. Index 21. Other Books You May Enjoy

Adding a HUD to the game

In this section, you will create a Heads Up Display (HUD) for the game that will assist in monitoring the player character’s progress during the game. As you may already know, the best way to create such information is through the Unreal Motion Graphics (UMG) system – a GUI-based editor that allows developers to create user interface elements for their game, such as menus, HUDs, and other display screens. You’ll be using this system to create the HUD widget with the relative info.

What we need to show at the moment is quite simple – one set of text showing the character’s experience points and another set showing the level.

Let’s start by creating the Blueprint and the visual elements.

Creating the Widget Blueprint

To create the Widget Blueprint, within Unreal Editor, take the following steps:

  1. Open your Blueprints folder, right-click on the Content Browser, and select User Interface | Widget Blueprint...
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