Questions
- Why would it be better to use IK instead of FK when placing Rain’s hand on the ball?
- Why might FK look better than IK for throwing the ball?
- Why is a dummy bone like an empty object?
- What are visual transforms? In what cases do they differ from nominal transforms?
- At frame
30
, we can key the ball’s Rotation & Location or its Visual Location & Rotation – it doesn’t matter which. Why is this? - “Visual” denotes perception or simulacrum; something less than reality. So why are they called visual transforms if they’re more real than the nominal transforms?
- When creating the Copy Transforms constraint for the ball, how do we make sure that nothing appears to happen at frame
30
when we set its target to the boneGRAB-Hand_Child.R
- After keying the visual location and rotation of the FK bones, why does nothing appear to happen when we switch to using them with FK/IK Switch?
- Why do the transform...