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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Questions

  1. Why would it be better to use IK instead of FK when placing Rain’s hand on the ball?
  2. Why might FK look better than IK for throwing the ball?
  3. Why is a dummy bone like an empty object?
  4. What are visual transforms? In what cases do they differ from nominal transforms?
  5. At frame 30, we can key the ball’s Rotation & Location or its Visual Location & Rotation – it doesn’t matter which. Why is this?
  6. “Visual” denotes perception or simulacrum; something less than reality. So why are they called visual transforms if they’re more real than the nominal transforms?
  7. When creating the Copy Transforms constraint for the ball, how do we make sure that nothing appears to happen at frame 30 when we set its target to the bone GRAB-Hand_Child.R
  8. After keying the visual location and rotation of the FK bones, why does nothing appear to happen when we switch to using them with FK/IK Switch?
  9. Why do the transform...
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