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Reimagining Characters with Unreal Engine's MetaHuman Creator

You're reading from   Reimagining Characters with Unreal Engine's MetaHuman Creator Elevate your films with cinema-quality character designs and motion capture animation

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781801817721
Length 356 pages
Edition 1st Edition
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Authors (2):
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Ciaran Kavanagh Ciaran Kavanagh
Author Profile Icon Ciaran Kavanagh
Ciaran Kavanagh
Brian Rossney Brian Rossney
Author Profile Icon Brian Rossney
Brian Rossney
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Creating a Character
2. Chapter 1: Getting Started with Unreal FREE CHAPTER 3. Chapter 2: Creating Characters in the MetaHuman Interface 4. Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
5. Chapter 3: Diving into the MetaHuman Blueprint 6. Chapter 4: Retargeting Animations 7. Chapter 5: Retargeting Animations with Mixamo 8. Chapter 6: Adding Motion Capture with DeepMotion 9. Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering
10. Chapter 7: Using the Level Sequencer 11. Chapter 8: Using an iPhone for Facial Motion Capture 12. Chapter 9: Using Faceware for Facial Motion Capture 13. Chapter 10: Blending Animations and Advanced Rendering with the Level Sequencer 14. Chapter 11: Using the Mesh to MetaHuman Plugin 15. Index 16. Other Books You May Enjoy

Adding facial mocap data to the Level Sequencer

To add and merge the face animation requires you to follow the the exact same steps as you did for the body, by either adding a whole new Faceware track or by adding the animation to the end of the existing animation track and moving the tracks. Let’s take a look in more detail.

Adding a recorded Faceware take

In this section, we are going to add the Faceware facial motion capture file to the Level Sequencer. If you are having trouble locating your Faceware facial capture file, which was recorded by Take Recorder in Chapter 8, just remember that Take Recorder added the _Scene suffix to the character Blueprint’s name. So, in my case, I just searched for BP+Glenda_Scene and all my takes were listed for me to choose from.

In Figure 10.10, you can see that I merged Take 6, BP_Glenda_scene_106_0, with Take 1, BP_Glenda_Scene_1_01_0:

Figure 10.10: Adding Face animation to one animation track

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