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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from   The Essential Guide to Creating Multiplayer Games with Godot 4.0 Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Length 326 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
Author Profile Icon Henrique Campos
Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server FREE CHAPTER 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Introducing the Checkers project

Welcome, respected network engineer of our esteemed fictional indie development studio! As we embark on this chapter, let us take a moment to familiarize ourselves with the existing Checkers project. Currently, the project is designed for local multiplayers, allowing players to engage in thrilling matches offline. This understanding will serve as a solid foundation as we explore the path toward transforming our Checkers game into a captivating online multiplayer experience.

In this endeavor, our goal is to seamlessly transition the existing local multiplayer functionality into an online environment, without encountering significant obstacles along the way. By leveraging our existing knowledge and skills, we can effectively adapt the game to support online multiplayer, thus expanding its reach and providing players with the opportunity to compete with opponents from around the globe.

Throughout this section, we will unravel our Checkers project...

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