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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender 2. Starting Our First Project FREE CHAPTER 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

How to use UV mapping and why it's important

At this point, we have the geometry, or basic shape of our crate down, but it still doesn't really look like the objects we see in other games. The reason is textures. Texturing our object will create all those little details that will make our game asset worthy of the level we have built. Making our textures and getting them on the object is a two-step process. First, we need to tell our textures how to behave and that takes a UV map:

How to use UV mapping and why it's important

Learning unwrapping with a basic cube

A UV map is a set of coordinates that tell texture maps we have placed on a game asset how to wrap themselves around our object. The principle is to take your 3D object and flatten it, so that we can apply an image to the outside in a manner that doesn't tear or stretch the texture. This allows us to create detailed texture maps that apply things like scraped edges, rust spots, paint colors, visual screens, and more. Without it, Unreal will not know how to texture...

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