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Blueprints Visual Scripting for Unreal Engine

You're reading from   Blueprints Visual Scripting for Unreal Engine The faster way to build games using UE4 Blueprints

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Product type Paperback
Published in Aug 2019
Publisher Packt
ISBN-13 9781789347067
Length 380 pages
Edition 2nd Edition
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Authors (2):
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Marcos Romero Marcos Romero
Author Profile Icon Marcos Romero
Marcos Romero
Brenden Sewell Brenden Sewell
Author Profile Icon Brenden Sewell
Brenden Sewell
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Table of Contents (22) Chapters Close

Preface 1. Section 1: Blueprint Fundamentals FREE CHAPTER
2. Exploring the Blueprint Editor 3. Programming with Blueprints 4. Actors and the Gameplay Framework 5. Understanding Blueprint Communication 6. Section 2: Developing a Game
7. Object Interaction with Blueprints 8. Enhancing Player Abilities 9. Creating Screen UI Elements 10. Creating Constraints and Gameplay Objectives 11. Section 3: Enhancing the Game
12. Building Smart Enemies with Artificial Intelligence 13. Upgrading the AI Enemies 14. Game States and Applying the Finishing Touches 15. Building and Publishing 16. Section 4: Advanced Blueprints
17. Data Structures and Flow Control 18. Math and Trace Nodes 19. Blueprints Tips 20. Introduction to VR Development 21. Other Books You May Enjoy

Defining the behavior of a Blueprint with Events and Actions

Most of the time, we will use Blueprints to create new Actors. In Unreal Engine, Actors are game objects that can be added to the Level.

Unreal Engine informs the state of a game for an Actor using Events. We define how an Actor responds to an Event by using Actions. Both Events and Actions are represented by nodes in the Event Graph panel.

Events

To add Events to a Blueprint, use the Event Graph panel. Right-click the Event Graph panel to open Context Menu, which has the list of available Events and Actions. If you need more space in the Event Graph panel, you can right-click and drag to move it to an empty area of Event Graph. Context Menu has a Search bar that...

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