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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
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Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Summary

In the project that you've built in this chapter, you've seen how to create interactive apps using State.

You've created a Stateless widget and transformed it into a stateful widget. In doing so, you've seen the different implementations between the two, and you've learned that in Flutter, widgets are immutable. It's the State that changes.

You have used two very important widgets, which help you to interact with the users: TextField and DropdownButton.

For TextField, you've used one of the possible ways to respond to the user input, which is using the onChanged() event, and from there, you called the setState() method, which updates the inner State of a widget.

You've seen how to add a DropdownButton widget to your apps, and also how to set the items property that will contain a list of DropdownMenuItem widgets to show to the user, and again, how to use the onChanged property to respond to the user input.

In other projects in this book, you'll see other, more efficient ways to deal with State in Flutter. In the next chapter, in particular, you'll see how to leverage streams of data in your apps in order to build a timer app.

You have been reading a chapter from
Flutter Projects
Published in: Apr 2020
Publisher: Packt
ISBN-13: 9781838647773
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