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Practical Game AI Programming

You're reading from   Practical Game AI Programming Unleash the power of Artificial Intelligence to your game

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787122819
Length 348 pages
Edition 1st Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Planning crowd interactions


Sometimes we put aside the planning phase while creating a game and think that all we need to create an awesome game is to have an idea and everything will flow smoothly from our head. Successful games are successful because every step of the development is planned to the smallest detail, and we should remember that when creating our own games. At this point, we have a strong technical knowledge to develop a challenging and interesting game with plenty of AI features in it, so our next step is to combine the ability to create games with a plan to make them look better.

Now that we've analyzed some popular examples of crowd interaction systems in video games, we can take a look at how to plan these types of interaction. We will follow the examples from before and see how we can plan similar crowd interaction into our games.

Group fight

Let's create a scenario where we have multiple AI characters fighting the player. We start by implementing the combat features into...

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