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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations 2. Working with the Animation View FREE CHAPTER 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Animating an object's world position - creating a moving platform

In this recipe, we will create a very common gameplay mechanism: a moving platform. We will use a Rigid body for our character and an animated, kinematic Rigid body for the platform.

Getting ready

Before we start, you should have a scene with your character and a platform you want to animate. You can use the example project; go to the Chapter 02 Working with the animation view\Recipe 03 Animating objects world position - creating a moving platform directory. There is a scene called Example.unity there. If you open it, you will find a Sheep character in the Hierarchy. This is our character, using the Rigidbody component and...

You have been reading a chapter from
Unity 5.x Animation Cookbook
Published in: May 2016
Publisher: Packt
ISBN-13: 9781785883910
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