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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Summary

In this chapter, we helped you set up your system for VR development and built your project for your target platform and devices. We discussed the different levels of device integration software and then installed software that was appropriate for your target VR device onto your development machine and asset packages into your Unity project. While we have summarized the steps, all of these steps are well documented on the device manufacturers sites and in the Unity manual and we encourage you to look at all the relevant documentation.

At this point, you should be able to preview your VR scene in Unity Editor's Play mode. And you should be able to build and run your project and install and run it as a binary directly on your device.

In the next chapter, we'll work more on the diorama scene and explore techniques to control objects in virtual reality. From a third...

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