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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender 2. Starting Our First Project FREE CHAPTER 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Planning a more complex level

With the cargo ship level, we introduced the player to a sci-fi world in which a mystery crate becomes a gateway to greater adventure. As we move on to a second level, we need to answer a few questions:

  • Where did that cargo ship come from?
  • What clue did that crate provide?
  • What dangers lurk behind the next corner?

For me, the answers came from my entertainment influences. I am an avid reader of science fiction, as well as cerebral horror by authors like H.P Lovecraft. As a gamer, I enjoy games such as Dead Space, Mass Effect, and FEAR. So to pull from those influences, my thoughts turned to the crate containing some artifact plundered from an ancient race. This artifact somehow caused the disappearance of the crew of our cargo ship. However, an inspection of the crate left us with a clue: the name of an import/export broker based on a mining station not far from where the player found the abandoned freighter. Heading back to the bridge, the player sets a course...

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