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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Summary

Geolocation is a technology that allows you to identify the physical location of a device, and this is a very useful tool for a mobile developer because today, location-enabled smartphones are in almost everyone's pocket, and it's incredibly important for an app to give relevant messages that meet users' needs. In this chapter, you've learned how to find your users' coordinates by using Geolocator, the library that provides access to platform-specific location services.

Another very interesting feature of this project has been integrating the Google Maps API into the app, using the google_maps_flutter package. You've seen how to show a map, and how to add Markers into it. This was a rare opportunity to use information stored in an SQLite database and show it in a different way—instead of using the usual ListViews or forms, all data...

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