Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learn Java 17 Programming

You're reading from   Learn Java 17 Programming Learn the fundamentals of Java Programming with this updated guide with the latest features

Arrow left icon
Product type Paperback
Published in Jul 2022
Publisher Packt
ISBN-13 9781803241432
Length 748 pages
Edition 2nd Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Nick Samoylov Nick Samoylov
Author Profile Icon Nick Samoylov
Nick Samoylov
Arrow right icon
View More author details
Toc

Table of Contents (23) Chapters Close

Preface 1. Part 1: Overview of Java Programming
2. Chapter 1: Getting Started with Java 17 FREE CHAPTER 3. Chapter 2: Java Object-Oriented Programming (OOP) 4. Chapter 3: Java Fundamentals 5. Part 2: Building Blocks of Java
6. Chapter 4: Exception Handling 7. Chapter 5: Strings, Input/Output,and Files 8. Chapter 6: Data Structures, Generics, and Popular Utilities 9. Chapter 7: Java Standard and External Libraries 10. Chapter 8: Multithreading and Concurrent Processing 11. Chapter 9: JVM Structure and Garbage Collection 12. Chapter 10: Managing Data in a Database 13. Chapter 11: Network Programming 14. Chapter 12: Java GUI Programming 15. Part 3: Advanced Java
16. Chapter 13: Functional Programming 17. Chapter 14: Java Standard Streams 18. Chapter 15: Reactive Programming 19. Chapter 16: Java Microbenchmark Harness 20. Chapter 17: Best Practices for Writing High-Quality Code 21. Assessments 22. Other Books You May Enjoy

What this book covers

Chapter 1, Getting Started with Java 17, begins with the basics, first explaining what “Java” is and defining its main terms, then going on to how to install the necessary tools to write and run (execute) a program. This chapter also describes the basic Java language constructs, illustrating them with examples that can be executed immediately.

Chapter 2, Java Object-Oriented Programming (OOP), presents the concepts of object-oriented programming and how they are implemented in Java. Each concept is demonstrated with specific code examples. The Java language constructs of class and interface are discussed in detail, as well as overloading, overriding, hiding, and use of the final keyword. The last section of the chapter is dedicated to presenting the power of polymorphism.

Chapter 3, Java Fundamentals, presents to the reader a more detailed view of Java as a language. It starts with the code organization in packages and a description of the accessibility levels of classes (interfaces) and their methods and properties (fields). The reference types as the main types of Java’s object-oriented nature are presented in much detail, followed by a list of reserved and restricted keywords and a discussion of their usage. The chapter ends with the methods of conversion between primitive types, and from a primitive type to the corresponding reference type and back.

Chapter 4, Exception Handling, tells the reader about the syntax of the Java constructs related to exception handling and the best practices to address (handle) exceptions. The chapter ends with the related topic of the assertion statement that can be used to debug the application code in production.

Chapter 5, Strings, Input/Output, and Files, discusses the String class methods, as well as popular string utilities from standard libraries and the Apache Commons project. An overview of Java input/output streams and related classes of the java.io package follow along with some classes of the org.apache.commons.io package. The file-managing classes and their methods are described in a dedicated section.

Chapter 6, Data Structures, Generics, and Popular Utilities, presents the Java collections framework and its three main interfaces, List, Set, and Map, including discussion and demonstration of generics. The equals() and hashCode() methods are also discussed in the context of Java collections. Utility classes for managing arrays, objects, and time/date values have corresponding dedicated sections, too.

Chapter 7, Java Standard and External Libraries, provides an overview of the functionality of the most popular packages of Java Class Library (JCL): java.lang, java.util, java.time, java.io and java.nio, java.sql and javax.sql, java.net, java.lang.math, java.math, java.awt, javax.swing, and javafx. The most popular external libraries are represented by the org.junit, org.mockito, org.apache.log4j, org.slf4j, and org.apache.commons packages. This chapter helps the reader to avoid writing custom code in cases where such functionality already exists and can be just imported and used out of the box.

Chapter 8, Multithreading and Concurrent Processing, presents the ways to increase Java application performance by using workers (threads) that process data concurrently. It explains the concept of Java threads and demonstrates their usage. It also talks about the difference between parallel and concurrent processing, and how to avoid unpredictable results caused by the concurrent modification of a shared resource.

Chapter 9, JVM Structure and Garbage Collection, provides the readers with an overview of JVM’s structure and behavior, which are more complex than we usually expect. One of the service threads, called garbage collection, performs an important mission of releasing the memory from unused objects. After reading this chapter, the readers will understand better what constitutes Java application execution, Java processes inside JVM, garbage collection, and how JVM works in general.

Chapter 10, Managing Data in a Database, explains and demonstrates how to manage—that is, insert, read, update, and delete–data in a database from a Java application. It also provides a short introduction to the SQL language and basic database operations: how to connect to a database, how to create a database structure, how to write a database expression using SQL, and how to execute them.

Chapter 11, Network Programming, describes and discusses the most popular network protocols, User Datagram Protocol (UDP), Transmission Control Protocol (TCP), HyperText Transfer Protocol (HTTP), and WebSocket, and their support for JCL. It demonstrates how to use these protocols and how to implement client-server communication in Java code. The APIs reviewed include URL-based communication and the latest Java HTTP Client API.

Chapter 12, Java GUI Programming, provides an overview of Java GUI technologies and demonstrates how the JavaFX kit can be used to create a GUI application. The latest versions of JavaFX not only provide many helpful features, but also allow preserving and embedding legacy implementations and styles.

Chapter 13, Functional Programming, explains what a functional interface is, provides an overview of functional interfaces that come with JDK, and defines and demonstrates lambda expressions and how to use them with functional interfaces, including using method reference.

Chapter 14, Java Standard Streams, talks about the processing of data streams, which are different from the I/O streams reviewed in Chapter 5, Strings, Input/Output, and Files. It defines what data streams are, how to process their elements using methods (operations) of the java.util.stream.Stream object, and how to chain (connect) stream operations in a pipeline. It also discusses the stream’s initialization and how to process the stream in parallel.

Chapter 15, Reactive Programming, introduces the Reactive Manifesto and the world of reactive programming. It starts with defining and discussing the main related concepts – “asynchronous”, “non-blocking”, “responsive”, and so on. Using them, it then defines and discusses reactive programming, the main reactive frameworks, and talks about RxJava in more details.

Chapter 16, Java Microbenchmark Harness, presents the Java Microbenchmark Harness (JMH) project that allows us to measure various code performance characteristics. It defines what JMH is, how to create and run a benchmark, what the benchmark parameters are, and outlines supported IDE plugins. The chapter ends with some practical demo examples and recommendations.

Chapter 17, Best Practices for Writing High-Quality Code, introduces Java idioms and the most popular and useful practices for designing and writing application code.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image