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Learning Android Game Development

You're reading from   Learning Android Game Development A Beginner's guide to developing popular Android games

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781785880957
Length 238 pages
Edition 1st Edition
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Author (1):
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Nikhil Malankar Nikhil Malankar
Author Profile Icon Nikhil Malankar
Nikhil Malankar
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Toc

Creating explosions


We're almost done with our game here, and only the following two parts are remaining:

  • Adding particle effects of an explosion
  • Displaying our score on the screen

We will divide this part into two sections wherein we will finish half of our explosions in this chapter, and the further half will be completed along with the UI of our game that will then conclude this game. So, let's get started with this now. For our explosion, we will be needing a sprite sheet. We will use the following sprite sheet for our game:

Our explosion sprite sheet

We will create a new class named ExplosionEffect.java. Note here that we will not be extending this file to our GameObj file since we don't need any of the collision components of this image. We will simply spawn it on the screen and make it stay at the same place. So, open up your ExplosionEffect.java file and let's define our variables first:

private int xc;
private int yc;
private int height;
private int width;
private int row;
private AnimationClass...
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