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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Render settings

When you open the Render Settings tab in the Properties panel, you’ll see a ton of options.

Most of these are options you’ll only need to use for more advanced projects, but there are some basic settings you’ll need to understand. You’ll only need to make one tiny change – but you’ll need to know about the rest of them someday, so I’m including this section for reference.

You already know about the two render engine options, Eevee and Cycles. But there are a few other settings in there you need to learn about.

When you’re using Cycles, the render starts out really blurry and pixelated (called noisy), and, as the rendering engine calculates more and more rays of light (samples), the picture gets clearer and clearer. You’ll see this in action in just a moment.

You get control over how long Cycles keeps working on an image before it’s considered done. Then, a denoising pass happens, which...

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