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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Baking lightmaps - Resolution and size

Our scene now features marked static objects, complete with Lightmap UVs, and is ready for lightmapping. The default settings for all Unity scenes and projects is not compatible with a full lightmap setup as we require, and so we must access the lighting settings. To do this, display the Lighting window by navigating to Window | Lighting | Settings from the application menu. Once opened, dock the free-floating window into the object Inspector as a separate tab. This is convenient because we can view the lighting settings and inspect the Scene viewport side by side:

Accessing the Lighting window

First, let's disable all precomputed GI settings by removing the check mark from the Realtime Global Illumination checkbox in the Realtime Lighting rollout. This completely deactivates real-time GI for the scene. In addition, specify the night...

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