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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building Your Project and Character FREE CHAPTER 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Animating the main character

Right now, our hero can move around the screen, but she is always facing toward the camera and she isn't animated. Her sprite sheet came with her walk cycle from three angles, so let's put that into action to liven up her movement.

We will accomplish this movement by creating some Animation clips and linking them up in an Animation controller. As described earlier, in order to get the animation running, we will need the following prerequisites:

  • An Animator component on our GameObject
  • An Animator Controller to manage our animation that is bound to the animator
  • At least one Animation clip to play in the controller

When you create a new animation clip for a GameObject, the other items are automatically created for you.

Before you get started with animation, you want to make sure you can view the Animation and Animator windows. If you do not already have the two windows open, click Window | Animation from the menu bar and then Window | Animator.

Note

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