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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Creating the player object

We've now imported most assets for the twin-stick shooter, and we're ready to create a player spaceship object. This will be the object that the player will control and move around. Creating this might seem a straightforward matter of simply dragging and dropping the relevant player sprite from the Project panel to the scene, but things are not so simple. The player object is a complex object with many different behaviors, as we'll see shortly. For this reason, more care needs to be taken when creating the player. Let's start with the GameObject, which will contain our custom components.

Creating the GameObject

The GameObject will hold all of the data and components required for our player, including position and collision data, as well as custom functionality we add through writing scripts. To create the player object, perform the following steps:

  1. Create an empty GameObject in the scene by navigating to GameObject | Create...
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