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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Creating geometry with ProBuilder

A recent addition to the 3D Unity tools is ProBuilder, which allows you to create and manipulate geometry inside the Unity Editor. Much more powerful than the existing Terrain editor, ProBuilder allows you to create 3D primitives and then manipulate them, such as by extruding or moving vertices, edges, or faces, and then painting with colors or texturing with materials.

In this recipe, we'll create some geometry that might be useful for an original game, or to add to a 3D Gamekit Scene.

If you've not used a 3D modeling package before (such as Blender, 3D Studio Max, or Maya), then it is well worth exploring the different features of ProBuilder. By doing so, you'll learn about some key concepts, including the following:

  • Vertex: A point where lines touch – a corner where the edges touch
  • Edges: A straight line between two vertices
  • Faces: Flat 2D surfaces, usually a rectangle or triangle:

Figure 5.22...
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