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Expert C++

You're reading from   Expert C++ Become a proficient programmer by learning coding best practices with C++17 and C++20's latest features

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838552657
Length 606 pages
Edition 1st Edition
Languages
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Authors (2):
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Vardan Grigoryan Vardan Grigoryan
Author Profile Icon Vardan Grigoryan
Vardan Grigoryan
Shunguang Wu Shunguang Wu
Author Profile Icon Shunguang Wu
Shunguang Wu
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Toc

Table of Contents (22) Chapters Close

Preface 1. Section 1: Under the Hood of C++ Programming
2. Introduction to Building C++ Applications FREE CHAPTER 3. Low-Level Programming with C++ 4. Details of Object-Oriented Programming 5. Understanding and Designing Templates 6. Memory Management and Smart Pointers 7. Section 2: Designing Robust and Efficient Applications
8. Digging into Data Structures and Algorithms in STL 9. Functional Programming 10. Concurrency and Multithreading 11. Designing Concurrent Data Structures 12. Designing World-Ready Applications 13. Designing a Strategy Game Using Design Patterns 14. Networking and Security 15. Debugging and Testing 16. Graphical User Interface with Qt 17. Section 3: C++ in the AI World
18. Using C++ in Machine Learning Tasks 19. Implementing a Dialog-Based Search Engine 20. Assessments 21. Other Books You May Enjoy

Summary

If you are new to Qt, this chapter will have served as a general introduction to the framework. We touched on the basics of GUI application development and compared the Java approach with Qt's approach. One of the biggest pros of using Qt is its support for cross-platform development. While Java does the same, Qt goes beyond that by producing executables that are native to the platform. This makes applications written in Qt much faster compared to alternatives that incorporate virtual machines.

We also discussed Qt's signals and slots as a flexible mechanism for inter-object communication. By using this, you are able to design complex communication mechanisms in your GUI applications. Although we looked at rather simple examples in this chapter, you are free to experiment with various ways of using signals and slots. We also became familiar with common Qt widgets...

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