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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Writing data to Firebase: Adding the favorite feature

We want to give users the ability to choose their favorite parts of the event program. In this way, we'll also see how to write data to the Cloud Firestore database, and to query data based on specific selection criteria.

Just as we did for the EventDetail class, let's create a new model class that will contain the user's favorites, as follows:

  1. Let's create a new file in the models directory, called favorite.dart.
  1. A favorite object needs to contain an ID, the user ID (UID) of the user, and the ID of the selected event detail. We'll mark all the properties as private, and we'll create an unnamed constructor to set a new instance of a favorite, as follows:
class Favorite {
String _id;
String _eventId;
String _userId;
Favourite(this._id, this._eventId, this._userId);
}
  1. Then, we'll create...
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