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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
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David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

Implementing a Service Locator pattern

We are going to implement a basic Service Locator pattern to expose three specific services, as follows:

  • Logger: A service that acts as a facade to a centralized logging system
  • Analytics: A service that sends custom analytical information to a backend to provide insight on player behavior
  • Advertisement: A service that pulls video advertisements (ads) from a network and displays them to monetize the game's content at specific moments

We are adding these services to the registry of the Service Locator pattern because of their following characteristics:

  • They offer a specific service.
  • They need to be accessible from anywhere in the code base.
  • They can be mocked or removed without causing any regression in the gameplay code.

As we are going to see from the following code example, implementing a basic Service Locator pattern is a straightforward process. These are the steps we'll take:

  1. Let's start by implementing the most...
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