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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

CRTP as a delegation pattern

So far, we have used CRTP as a compile-time equivalent of dynamic polymorphism, including virtual-like calls through the base pointer (compile-time, of course, with a template function). This is not the only way CRTP can be used. In fact, more often than not, the function is called directly on the derived class. This is a very fundamental difference—typically, public inheritance expresses the is-a relationship—the derived object is a kind of a base object. The interface and the generic code are in the base class, while the derived class overrides the specific implementation. This relation continues to hold when a CRTP object is accessed through the base class pointer or reference. Such use of CRTP is sometimes also called static interface.

When the derived object is used directly, the situation is quite different—the base class...

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