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Julia Programming Projects

You're reading from   Julia Programming Projects Learn Julia 1.x by building apps for data analysis, visualization, machine learning, and the web

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Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781788292740
Length 500 pages
Edition 1st Edition
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Author (1):
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Adrian Salceanu Adrian Salceanu
Author Profile Icon Adrian Salceanu
Adrian Salceanu
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Table of Contents (13) Chapters Close

Preface 1. Getting Started with Julia Programming FREE CHAPTER 2. Creating Our First Julia App 3. Setting Up the Wiki Game 4. Building the Wiki Game Web Crawler 5. Adding a Web UI for the Wiki Game 6. Implementing Recommender Systems with Julia 7. Machine Learning for Recommender Systems 8. Leveraging Unsupervised Learning Techniques 9. Working with Dates, Times, and Time Series 10. Time Series Forecasting 11. Creating Julia Packages 12. Other Books You May Enjoy

Implementing the gameplay


Our Wikipedia parser is pretty robust now, and the addition of Cascadia greatly simplifies the code. It's time to think about the actual gameplay.

The most important thing, the core of the game, is to create the riddle—asking the player to find a path from the initial article to the end article. We previously decided that in order to be sure that a path between two articles really exists, we will pre-crawl all the pages, from the first to the last. In order to navigate from one page to the next, we'll simply randomly pick one of the internal URLs.

We also mentioned including difficulty settings. We will use the common-sense assumption that the more links there are between the start article and the end article, the less related their subjects will be; and thus, the more difficult to identify the path between them, resulting in a more challenging level.

All right, time to get coding! For starters, create a new file inside the sixdegrees/ folder. Name it Gameplay.jl and...

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