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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Zombies and text input

In addition to the FSM for zombie behaviors, such as Idle, Chase, Attack, and Death, zombies respond to player input. Specifically, the player may attack by typing letters on the keyboard, matching the complete word above the zombie's head:

Attacking zombie with typed text input

To achieve this, we must firstly display a word above the zombie's head, then keep track of the word being typed, and finally determine whether a match has been made. We already have some code to achieve much of this, but we should now link it specifically to the zombie character. Let's start by creating a text object that hovers above the zombie's head. Select the zombie NPC and expand its hierarchy in the Hierarchy panel. Select the Armature object and locate the head bone. This represents an empty game object used to move the character's head during animation...

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