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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Audio volumes

Audio volume works like any other volume within Unreal Engine, which means it represents a type of effect that takes place inside the bounds of that invisible volume.

You can find the Audio Volume actor in the same place as all the other volumes, which means under the Volumes section of the Modes panel. Alternatively, you can just create a brush and convert it to an audio volume as we have done several times during Chapter 3, Designing Your Playground.

Audio volumes

After inserting the audio volume, all that you can do is either position it, scale it to fit the area of effect, or set its parameters. While the audio volume contains some of the standard parameters that are found within any other volume, such as the Transform settings, Brush settings, and Actor setting, there are another three major sections of settings that give this volume its personality.

Audio volumes

They are as follows:

  • Audio Volume: This section has the following options:
    • Priority: If this volume overlaps another, this value will define...
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