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Swift By Example

You're reading from   Swift By Example

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785284700
Length 284 pages
Edition 1st Edition
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Author (1):
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Giordano Scalzo Giordano Scalzo
Author Profile Icon Giordano Scalzo
Giordano Scalzo
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Toc

Pipes!


Now the bird is flapping, but there are no enemies, so the game is pretty boring. It's time to add some obstacles—pipes!

Implementing the pipes node

To implement the pipes as they were in the original game, we need two classes: PipesNode, which contains the top and bottom pipes; and Pipes, which creates and handles PipesNode.

Let's begin with Pipes and add it as an actor to GameScene:

        //...
        let pipes = Pipes(topPipeTexture: "topPipe.png", bottomPipeTexture: "bottomPipe").addTo(screenNode)

        actors = [sky, city, ground, bird, pipes]
        //...

The Pipes class holds the texture name, and it is added to the nodes tree:

import SpriteKit

class Pipes {
    private class var createActionKey : String { get {return "createActionKey"} }
    private var parentNode: SKSpriteNode!
    private let topPipeTexture: String
    private let bottomPipeTexture: String
    
    init(topPipeTexture: String, bottomPipeTexture: String) {
        self.topPipeTexture = topPipeTexture
 ...
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