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Tkinter GUI Programming by Example

You're reading from   Tkinter GUI Programming by Example Learn to create modern GUIs using Tkinter by building real-world projects in Python

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781788627481
Length 340 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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David Love David Love
Author Profile Icon David Love
David Love
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Toc

Table of Contents (13) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Back to the Command Line – Basic Blackjack 3. Jack is Back in Style – the Blackjack GUI 4. The Finishing Touches – Sound and Animation 5. Creating a Highly Customizable Python Editor 6. Color Me Impressed! – Adding Syntax Highlighting 7. Not Just for Restaurants – All About Menus 8. Talk Python to Me – a Chat Application 9. Connecting – Getting Our Chat Client Online 10. Making Friends – Finishing Our Chat Application 11. Wrapping Up – Packaging Our Applications to Share 12. Other Books You May Enjoy

Creating a graphical blackjack game

In order to display images within our blackjack game, we need to obtain them first. If you are the arty kind, you can draw them yourself. I am not a great artist so I have chosen to acquire artwork online. The images used in the pictures in this book came from the Open Game Art website, and can be downloaded from https://opengameart.org/content/playing-cards-0.

As usual, we will begin our file with the necessary imports:

import os
import random
import tkinter as tk

This project will need three imports now:

  • os: To access the assets folder
  • random: To shuffle the Deck
  • tkinter: To use graphical features

We begin with a variable that will be used by multiple classes, and so is defined outside of the scope of a class, the assets_folder. We use the os module to construct the full path to our images so that this will work on multiple machines:

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