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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Reporting Code Coverage testing

A useful tool in projects with code testing is to be able to analyze how much of a C# script class is being tested. For example, is every method being tested with at least 1 set of test data? Unity now offers a Code Coverage feature, which we'll explore in this final code testing recipe. As shown in the following screenshot, Unity allows us to create a set of HTML pages for documenting the Code Coverage of tests against C# code. With this, we can see what percentage of our code is covered by tests, and even which lines of code are, and are not, covered by our tests:

Figure 13.31 – Code Coverage HTML report for the Player script class
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