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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Using a Timeline to activate objects

We just added an Audio Track to the Timeline. Another type of Timeline track is an Activation Track. Associated with a specific game object, an Activation Track with enable or disable that game object at the specified times.

According to our plan, when the timeline starts, the bird's nest will be hidden (NestAndEgg object). At the 35-second mark, it becomes enabled. Also, when the nest is first enabled, it should have the WholeEgg. Then at the 80-second mark, it is hidden and the HatchedEgg is enabled instead.

The NestAndEgg game object hierarchy, as shown here, contains the Nest itself, a WholeEgg object, and a HatchedEgg (which has the two eggshell halves):

Let's add the activation sequence to the Timeline now:

  1. With BlackbirdDirector selected in Hierarchy, drag the NestAndEgg object from Hierarchy into the Timeline Editor window...
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