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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity FREE CHAPTER
2. Chapter 1: Introduction to XR and Unity 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Adding particles to VR scenes with varying properties

Do you recall the last time you attended a live concert when, at the pinnacle of a legendary song, the stage was enveloped by a blanket of white fog while you were lost in the music with your friends? Taking inspiration from the theatrical smoke often utilized in real-world concerts, we’re going to apply our recently acquired knowledge about Unity’s Particle System to create a similar effect. Our objective is to integrate a particle system into our drum scene to release fog every time a drum is hit, with the intensity of the fog corresponding to the velocity of the strike. The more frequently the drums are played, the more the fog should saturate our scene, and vice versa, thereby fully replicating the euphoric sensation of being at a genuine concert.

To achieve this objective, we need to first initialize a Particle System in our scene.

Initializing a Particle System in your VR drum scene

Follow these steps...

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