Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
The objective of this section is to familiarize you with the basics of particle systems and introduce you to the Niagara user interface. It walks you through creating your first Niagara system and covers the system hierarchy and the workflow around it.
This section comprises the following chapters:
- Chapter 1, Getting Started with Unreal Engine Particle System Frameworks
- Chapter 2, Understanding Particle System Concepts
- Chapter 3, Exploring Niagara Concepts and Architecture
- Chapter 4, Building Our First Niagara System
- Chapter 5, Diving into Emitter-System Overrides