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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Crafting Buildings and Defense Towers

RTS games have many different features, and we have added most of the main functionalities to our Dragoncraft game through the book. Now, we are going to develop some new features that are a must-have for RTS games, which will allow the player to craft buildings and the Defense Tower.

In this chapter, we are going to learn how to create a customizable and flexible store for the player to purchase upgrades for resources and units, as well as how to craft buildings that can be moved around the map by the player. We will also learn how to implement the Defense Tower, a powerful unit that attacks enemies from a distance and, as a building, can be used to protect the settlement against invasions.

By the end of this chapter, you will learn how to create a flexible solution to add buildings to the map, increase resource production by upgrading the resource type, and increase the units’ attack and defense attributes with upgrades that will...

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