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Enterprise Augmented Reality Projects

You're reading from   Enterprise Augmented Reality Projects Build real-world, large-scale AR solutions for various industries

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Product type Paperback
Published in Dec 2019
Publisher Packt
ISBN-13 9781789807400
Length 388 pages
Edition 1st Edition
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Authors (2):
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Jorge R. López Benito Jorge R. López Benito
Author Profile Icon Jorge R. López Benito
Jorge R. López Benito
Enara Artetxe Gonz√°lez Enara Artetxe Gonz√°lez
Author Profile Icon Enara Artetxe Gonz√°lez
Enara Artetxe Gonz√°lez
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Table of Contents (10) Chapters Close

Preface 1. Introduction to AR and How It Fits the Enterprise 2. Introduction to Unity for AR Development FREE CHAPTER 3. AR for Manufacturing with ARCore 4. AR for Training with WebAR and Augmented Class! 5. AR for Marketing with EasyAR 6. AR for Retail with Vuforia 7. AR for Automation with Vuforia and AR Glasses 8. AR for Tourism with ARKit 9. Other Books You May Enjoy

Technical requirements

The technical requirements for this chapter are as follows:

  • A Mac computer with macOS Sierra 10.12.4 or above (we used a Mac mini, Intel Core i5, 4 GB memory, with macOS Mojave in this book)
  • The latest version of Xcode (10.3 in this book)
  • An ARKit-compatible iPhone/iPad with iOS 11+ (we tested the project on an iPad Pro 10.5 with iOS 13.1.1)

The code files and resources for this chapter can be found here: https://github.com/PacktPublishing/Enterprise-Augmented-Reality-Projects/tree/master/Chapter08

You can view the compatible devices at https://developer.apple.com/library/archive/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/DeviceCompatibilityMatrix/DeviceCompatibilityMatrix.html

When we explore ARKit, we will explain the device requirements you'll need, depending on the ARKit features that you want to use, since not all devices...

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