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Hands-On Design Patterns with Delphi

You're reading from   Hands-On Design Patterns with Delphi Build applications using idiomatic, extensible, and concurrent design patterns in Delphi

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789343243
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Table of Contents (19) Chapters Close

Preface 1. Section 1: Design Pattern Essentials FREE CHAPTER
2. Introduction to patterns 3. Section 2: Creational Patterns
4. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 5. Factory Method, Abstract Factory, Prototype, and Builder 6. Section 3: Structural Patterns
7. Composite, Flyweight, Marker Interface, and Bridge 8. Adapter, Proxy, Decorator, and Facade 9. Section 4: Behavioral Patterns
10. Nullable Value, Template Method, Command, and State 11. Iterator, Visitor, Observer, and Memento 12. Section 5: Concurrency Patterns
13. Locking patterns 14. Thread pool, Messaging, Future and Pipeline 15. Section 6: Miscellaneous Patterns
16. Designing Delphi Programs 17. Other Kinds of Patterns 18. Other Books You May Enjoy

Composite

Sometimes, we have to work with data that is organized into a tree structure. There is an entry point, an object of some class N, which owns other objects of the same class N or objects of class L. We call this entry point a root, class N, an inner node, and L, a leaf.

When we perform some operation on such compound data, it is helpful if we can treat all objects the same. In other words, we don't want to distinguish between a root, an inner node, and a leaf. The composite pattern allows us to treat all types of components the same.

Imagine an irrigation system. At some point, it is connected to a water supply. The irrigation system can then split into multiple branches that end in different kinds of water dispensers. We don't care much about that complicated structure, as all components of the system implement the same interface: you put the water in and it...
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