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Hands-On UX Design for Developers

You're reading from   Hands-On UX Design for Developers Design, prototype, and implement compelling user experiences from scratch.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788626699
Length 350 pages
Edition 1st Edition
Concepts
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Author (1):
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Elvis Canziba Elvis Canziba
Author Profile Icon Elvis Canziba
Elvis Canziba
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Table of Contents (18) Chapters Close

Title Page
www.packtpub.com
Contributors
Preface
1. What is UX? FREE CHAPTER 2. UX Design Process 3. User Behavior Basics and User Research 4. Getting to Know Your Users 5. User Personas 6. Designing Behavior 7. Visual Design Principles and Processes 8. Wireframes and Prototyping 9. UI Design and Implementation 10. Frontend UI Implementation and Process 11. Post-launching UX Activities 12. Designing for Big Data 1. Other Books You May Enjoy Index

Summary


In this chapter, we discussed wireframes—what they are, why we need them, where we need them, and how we can create them.

We also explained different types of wireframes, and, after that, we moved on to tools that we can use to create wireframes.

Before moving on to the next chapter, you should have a clear idea of the difference between wireframes and prototypes, and you should know which is required in the different stages of your product design process.

Also, we explained the tools and the process for creating prototypes and what we need them for.

Now, we move on to the next chapter, where we will mostly focus on the following topics: the UI design process, tools to create user interface designs, how to use Sketch to create user interface designs, how to organize Sketch when it comes to product design and preparing files for developers

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