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 Integrate Lua with C++

You're reading from   Integrate Lua with C++ Seamlessly integrate Lua scripting to enhance application flexibility

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Product type Paperback
Published in Oct 2023
Publisher
ISBN-13 9781805128618
Length 216 pages
Edition 1st Edition
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Author (1):
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Wenhuan Li Wenhuan Li
Author Profile Icon Wenhuan Li
Wenhuan Li
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Lua Basics FREE CHAPTER
2. Chapter 1: Getting Your C++ Project Lua-Ready 3. Chapter 2: Lua Fundamentals 4. Part 2 – Calling Lua from C++
5. Chapter 3: How to Call Lua from C++ 6. Chapter 4: Mapping Lua Types to C++ 7. Chapter 5: Working with Lua Tables 8. Part 3 – Calling C++ from Lua
9. Chapter 6: How to Call C++ from Lua 10. Chapter 7: Working with C++ Types 11. Chapter 8: Abstracting a C++ Type Exporter 12. Part 4 – Advanced Topics
13. Chapter 9: Recapping Lua-C++ Communication Mechanisms 14. Chapter 10: Managing Resources 15. Chapter 11: Multithreading with Lua 16. Index 17. Other Books You May Enjoy

Multithreading in Lua

To understand multithreading in Lua, let’s begin with a fundamental question.

How does Lua support multithreading?

Lua does not support multithreading. Period.

But we cannot finish this section yet. We will explain this further with two approaches – a contemporary one and an old-school one.

The contemporary approach

Lua is a scripting language and it does not support preemptive multithreading. It simply does not provide a library function to create a new thread, so there is no way to do it.

Nowadays, CPUs and operating systems are designed around preemptive multithreading – that is, a thread of execution can be paused and resumed at any time. A thread has no control over its execution schedule.

However, Lua provides a mechanism for cooperative multithreading with coroutines. In a cooperative multithreading environment, the thread of execution is never preempted. Only when the thread willingly gives up its execution can...

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