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Lumion3D Best Practices

You're reading from   Lumion3D Best Practices Explore the best practices to build architectural visualizations efficiently in Lumion 3D

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781783550852
Length 166 pages
Edition 1st Edition
Concepts
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Author (1):
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Ciro Cardoso Ciro Cardoso
Author Profile Icon Ciro Cardoso
Ciro Cardoso
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Table of Contents (11) Chapters Close

Preface 1. Getting Ready with Lumion 3D FREE CHAPTER 2. Importing and Handling 3D Models 3. Creating an Interior Scene with Lumion 4. Creating an Exterior Scene with Lumion 5. Working with Physically Based Materials 6. Animation Techniques in Lumion 7. Producing a Still Image with Lumion 8. Producing a Movie with Lumion 9. Exporting and Post Production Index

Custom materials for Lumion


As already mentioned, we have at least three options to have materials in Lumion. The first option is the one we just saw: using Lumion's materials. In most cases, the materials available will be enough for your project, but there are always special requests from the client to use a particular material and that leads us to the second and third options.

Creating materials with an external 3D application

The second option is to use the imported materials that you create in your favorite modeling application. This makes a lot of sense, because if you are modeling, it's always a good idea to do the following:

  • Do a quick render to check how the geometry is looking and whether there is a need for more work in certain areas. It also helps to see where you can have better highlights.

  • Assign a texture to the surface and see how the model and the texture combine and if there is a need for minor adjustments.

Then you can easily export everything using FBX or COLLADA, because...

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