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Mastering Delphi Programming: A Complete Reference Guide

You're reading from   Mastering Delphi Programming: A Complete Reference Guide Learn all about building fast, scalable, and high performing applications with Delphi

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Product type Course
Published in Nov 2019
Publisher Packt
ISBN-13 9781838989118
Length 674 pages
Edition 1st Edition
Languages
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (19) Chapters Close

Preface 1. About Performance 2. Fixing the Algorithm FREE CHAPTER 3. Fine-Tuning the Code 4. Memory Management 5. Getting Started with the Parallel World 6. Working with Parallel Tools 7. Exploring Parallel Practices 8. Using External Libraries 9. Introduction to Patterns 10. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 11. Factory Method, Abstract Factory, Prototype, and Builder 12. Composite, Flyweight, Marker Interface, and Bridge 13. Adapter, Proxy, Decorator, and Facade 14. Nullable Value, Template Method, Command, and State 15. Iterator, Visitor, Observer, and Memento 16. Locking Patterns 17. Thread pool, Messaging, Future and Pipeline 18. Other Books You May Enjoy

Lock

The big power of multithreaded programming lies in the fact that all threads can access all the memory in the program. When we create a new thread that will process some program data, we don't need any special preparations. We just create the thread and that data will be available to it.

This, however, is also the biggest weakness of multithreaded programming. If multiple threads are accessing the same data, they can easily interfere with each other. One thread can overwrite the data of another thread or it can modify the structure that another thread is using. This results in all kinds of problems, including random crashes at unexpected locations.

As an example, imagine this situation. A first thread is walking some list and processing elements with the following code:

for i := 0 to FList.Count - 1 do
DoSomethingWith(FList[i]);

FList is a global object and...

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