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Mastering Unity Game Development with C#

You're reading from   Mastering Unity Game Development with C# Harness the full potential of Unity 2022 game development using C#

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781835466360
Length 356 pages
Edition 1st Edition
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Author (1):
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Mohamed Essam Mohamed Essam
Author Profile Icon Mohamed Essam
Mohamed Essam
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Design and Project Structure FREE CHAPTER
2. Chapter 1: An Introduction to Game Design and Project Management 3. Chapter 2: Writing Clean and Modular C# Code for Unity Game Development 4. Part 2: Advanced C# Game Development Techniques in Unity
5. Chapter 3: Extending Functionality with Unity Plugins 6. Chapter 4: Implementing Engaging Game Mechanics Using C# in Unity 7. Chapter 5: Designing Optimized User Interfaces with C# for Unity Games 8. Part 3: Data Management and Code Collaboration with C# in Unity
9. Chapter 6: Effective Game Data Handling and Management with C# in Unity 10. Chapter 7: Contributing to Existing Code Bases in Unity with C# 11. Part 4: Advanced Integration and External Assets with C# in Unity
12. Chapter 8: Implementing External Assets, APIs, and Pre-Built Components with C# in Unity 13. Chapter 9: Optimizing the Game Using Unity’s Profiler, Frame Debugger, and Memory Profiler 14. Chapter 10: Tips and Tricks in Unity 15. Index 16. Other Books You May Enjoy

Best practices and optimization techniques for UIs

In this section, we are going to talk about some optimization techniques for UIs along with some best practices to have a better performance. Let’s get started.

Splitting up Canvases

Issue: Modifying a single element on the UI Canvas triggers a complete Canvas refresh, impacting performance.

The Unity UI relies on the Canvas as its fundamental component. It creates meshes representing UI elements, refreshes these meshes when there are changes, and sends draw calls to the GPU for actual UI display.

Mesh generation is resource-intensive, requiring UI Elements to be grouped into batches for efficiency in draw calls. Due to the cost of batch regeneration, it’s essential to minimize unnecessary refreshes. The challenge arises when even a single element changes on a Canvas, prompting a full Canvas re-evaluation to determine the optimal way to redraw its elements.

Many users construct their entire game’...

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