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Microsoft HoloLens Developer???s Guide

You're reading from   Microsoft HoloLens Developer???s Guide A Complete Guide to HoloLens Application Development

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781786460851
Length 390 pages
Edition 1st Edition
Languages
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Author (1):
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Dennis Vroegop Dennis Vroegop
Author Profile Icon Dennis Vroegop
Dennis Vroegop
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Summary

In this chapter, we learned a lot about designing your app for HoloLens. Although the main steps we took when we started thinking about our app are not that different from normal app development, we identified some key areas that require more attention. We also talked about the way people interact with each other and how to design your app around that. This is something you usually do not take into account when designing your app.

We took our first steps in developing our RockOn app. We started developing in Unity3D, and we added some assets to our holographic world. Then, we deployed that to a device and saw our 3D objects come alive. We are now ready for the next step!

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