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Practical System Programming for Rust Developers

You're reading from   Practical System Programming for Rust Developers Build fast and secure software for Linux/Unix systems with the help of practical examples

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Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781800560963
Length 388 pages
Edition 1st Edition
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Author (1):
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Prabhu Eshwarla Prabhu Eshwarla
Author Profile Icon Prabhu Eshwarla
Prabhu Eshwarla
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Table of Contents (17) Chapters Close

Preface 1. Section 1: Getting Started with System Programming in Rust
2. Chapter 1: Tools of the Trade – Rust Toolchains and Project Structures FREE CHAPTER 3. Chapter 2: A Tour of the Rust Programming Language 4. Chapter 3: Introduction to the Rust Standard Library 5. Chapter 4: Managing Environment, Command Line, and Time 6. Section 2: Managing and Controlling System Resources in Rust
7. Chapter 5: Memory Management in Rust 8. Chapter 6: Working with Files and Directories in Rust 9. Chapter 7: Implementing Terminal I/O in Rust 10. Chapter 8: Working with Processes and Signals 11. Chapter 9: Managing Concurrency 12. Section 3: Advanced Topics
13. Chapter 10: Working with Device I/O 14. Chapter 11: Learning Network Programming 15. Chapter 12: Writing Unsafe Rust and FFI 16. Other Books You May Enjoy

Introducing terminal I/O fundamentals

In this section, we'll cover the key characteristics of terminals, see an overview of the Termion crate, and define the scope of what we will be building in this project.

Let's first look at some fundamentals of terminals.

Characteristics of terminals

Terminals are devices with which users can interact with a computer. Using a terminal, a user can get command-line access to interact with the computer's operating system. A shell typically acts as the controlling program to drive the terminal on one hand and the interface with the operating system on the other hand.

Originally, UNIX systems were accessed using a terminal (also called a console) connected to a serial line. These terminals typically had a 24 x 80 row x column character-based interface, or in some cases, had rudimentary graphics capabilities. In order to perform operations on the terminal, such as clearing the screen or moving the cursor, specific escape sequences...

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