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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Toc

Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Creating a simple panel

We will start with a simple panel that contains some text and icons, and we will see how to expand this initial idea into a tool that can help manage the objects in the scene.

Our panel is a new class that derives from bpy.types.Panel. Like operators, panels require some static members to be set; otherwise, they will not work. Similar to operators, panels can have a poll() class method that states under which conditions the panel can be displayed.

Instead of using the execute function, panels set up and draw their content via the draw(self, context) function.

Since we are adding a new piece to the Blender interface, we will do that inside a new add-on. It’s not mandatory, but it makes it easier to enable and disable our panel.

To keep our code orderly and clean, we will create a new folder for the scripts written for this chapter.

Setting the environment

Let’s create a folder for Chapter 5 in our Visual Studio Code project. Then...

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