Summary
When it comes to creating walk cycles, Character Animator makes the process simple, so long as you have your rig properly tagged. If your rig appears to not function correctly during the cycle, be sure to double-check check all the tags have been accounted for. It’s also important to keep the limbs independent from the body. Finally, remember that once you have set up the cycle, you can customize it in several ways to fit the personality of the character. Mixing animations with preset cycles is also easy to do and edit once in the Record phase. You will find that working with these cycles can save you a lot of time!
In the next chapter, we will start the process of animating our sequence by using Chaz, another puppet, props, and a set or scene for our characters to interact in.