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Rust Programming By Example

You're reading from   Rust Programming By Example Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788390637
Length 454 pages
Edition 1st Edition
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Authors (2):
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Antoni Boucher Antoni Boucher
Author Profile Icon Antoni Boucher
Antoni Boucher
Guillaume Gomez Guillaume Gomez
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Guillaume Gomez
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Table of Contents (13) Chapters Close

Preface 1. Basics of Rust 2. Starting with SDL FREE CHAPTER 3. Events and Basic Game Mechanisms 4. Adding All Game Mechanisms 5. Creating a Music Player 6. Implementing the Engine of the Music Player 7. Music Player in a More Rusty Way with Relm 8. Understanding FTP 9. Implementing an Asynchronous FTP Server 10. Implementing Asynchronous File Transfer 11. Rust Best Practices 12. Other Books You May Enjoy

Documentation


Another very important aspect of a software is documentation. It is useful to describe how to use a project, giving some examples and detailing the complete public API: let's see how we can document a crate in Rust.

Documenting a crate

Documentation is written in comments, but these doc-comments start with a special symbol. We use the token /// to document the item following the comment, and //! to document the item from within this item. Let's start by seeing an example of the latter.

At the top of our crate's root (specifically, in the file main.rs), we'll add the following comment:

//! An FTP server, written using tokio and futures-await.

Here, we use the //! form because we cannot write a comment before a crate; we can only write a comment from within the crate.

Documenting a module

Documenting a module is very similar: we add a comment of the form //! at the top of a module's file. Let's add the following doc-comment in codec.rs:

//! FTP codecs to encode and decode FTP commands...
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