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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Adding a score system

In order to provide incentive to players to share our game with others, we need to provide a compelling reason to do so. Some people are very competitive and wish to be the best at playing a game, challenging others to do better than them. To help with that, we can allow our players to share a score value via social media. However, to do that, we'll first need to have a scoring system. Thankfully, it's not too difficult to do that, so let's add that in real quick:

  1. Start off by opening the Gameplay.scene file located in the Assets/Scenes folder.

To show our players what their score is, we'll need to have some way to show it. In our case, the easiest way would be with a text object.

  1. From the Hierarchy window, right-click on the Canvas object and select UI | Text.
  2. Rename this object Score Text and use the Anchors Preset menu to the top...
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