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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Summary

By completing this chapter, you will have gained a good understanding of how to use the ML-Agents toolkit to create intelligent Agents to use in your games. We have created a monster that learns over time how to accomplish a task we set. The Agent will observe its environment using its ray sensors, and if it sees a chick, it will actively seek them out while avoiding any walls or rocks in its path. It does all of this without us ever having to write code that explicitly tells it what to do.

By adapting the input and rewards applied to the Agent, you can create drastically different AI. Want an Agent to race around a track instead? Add a reward for progressing around the track, while keeping the negative reward for hitting walls. How about making the monster shoots chicks instead of eating them? Give the little guy a gun and reward him for each projectile that hits its target. While I'm oversimplifying here – there will undoubtedly be a lot of tweaks and trial...

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